Dragunity Knight - Areus
WIND 8

Dragunity Knight - Areus

  • Archetype:
  • Dragunity

  • ATK:
  • 2900

  • DEF:
  • 2500

  • View:
  • 1266




1 Tuner + 1+ non-Tuner Synchro Monsters You can target face-up cards your opponent controls, up to the number of face-up Monster Cards in your Spell & Trap Zone; negate their effects until the end of this turn. This is a Quick Effect if this card is equipped with an Equip Card. While this card is equipped to a monster: You can Special Summon this card, then you can Special Summon 1 "Dragunity" Tuner from your GY. You can only use each effect of "Dragunity Knight - Areus" once per turn.




 
 
AI Power Analysis
Removal/NegationConfidence: MediumEvaluated Oct 9, 2026
60± 6/ 100
Power Score
Intrinsic 58
Deck 62

Dragunity Knight - Areus — Power Evaluation

Final Score: 60 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 62 · Meta: provisional
  • Primary role: Removal/Negation · Secondary: Recovery/Recursion

Why it scores here

Areus is scored as a field-based negation and recursion piece. Its multi-target negate is capped by the number of face-up Monster Cards in the player's own Spell & Trap Zone, so it is not a free-standing hand trap, and its GY Tuner revival is archetype-specific. The 2900 ATK and Level 8 body earn nothing on their own. Deck presence (151 decks, 82% in the main gameplay, 96% co-listed with Georgius) confirms it is reliably accessible and played, but it does not raise the score on its own. With no recorded combos, the combo and resource axes stay low.

Axis scores

Axis Score Evidence
Accessibility 72 151 of 151 decks run it in the main deck, with 82% in one gameplay type and strong partner overlap with Dragunity Lord - Georgius (96%); accessibility depends on Synchro summoning with a Tuner (inferred from text and deck data).
Combo & Conversion 30 No recorded combos; the only conversion is the text-described re-summon of a Dragunity Tuner from the GY while equipped (text-only inference).
Resource Economy 35 The text describes no card advantage; the GY Tuner revival recovers a body but not a card (inferred from text).
Effect & Interaction 65 Multi-target negate of opponent face-up cards, bounded by own face-up monsters in the S&T Zone, and a Quick Effect when equipped (verified from text); the S&T-zone bound and on-field requirement limit reach.
Material Utility 45 A Level 8 non-Tuner Synchro that is Synchro material for other Level 8 Synchros; the text does not describe effect-negated material value (inferred).
Resilience & Flexibility 55 Negation is on-field and exposed to traps and negates; the GY revival adds a second zone and turn presence (inferred from text).
Deck-Building Efficiency 65 137 of 151 decks run one copy and 14 run two, with no garnet or lock text; it is a single Synchro slot (observed from deck data).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broadly accessible: in all 151 sampled decks, with strong co-occurrence with the Dragunity core
  • Multi-target negate that scales with the player's own monsters in the S&T Zone
  • Quick Effect when equipped, and a GY Tuner revival that recovers a body

Weaknesses

  • Needs a Synchro summon with a Tuner and a face-up monster base to reach its full negate count
  • Negation is on-field only, so it cannot answer a hand-based or pre-Summon interaction
  • No recorded combo data, so its conversion value is text-only inference

Counters / choke points

  • Board-wide or hand-based negates that remove its on-field base before activation
  • Targeted removal of the Synchro before it can resolve its GY revival

Best use

Negation/Interaction with a GY Tuner recovery. Decks: Dragunity. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: multi-target negate capped by face-up monsters in own S&T Zone, Quick Effect when equipped, GY Tuner revival while equipped; 151 of 151 sampled decks run it in the main deck, 137 at one copy; Top partner co-occurrence: Georgius 96%, Ash Blossom 93.4%
  • Observed: Gameplay concentration: 82.1% in one gameplay type, 13.2% in another; Usage statistics: 100% inclusion in Mist Valley and Crystal Beast; 66.7% in Dragunity and Hieratic
  • Inferred: Primary role is negation with secondary GY recovery, from text; Interaction is weakened by its on-field dependence and the S&T-zone count bound; Material value is a Level 8 Synchro body; the effect-negated case is not evidenced
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no rulings supplied for the S&T-zone count bound or the equip-state timing











https://metaduelist.com/
Top